HEIRS OF THE VOID

Space strategy for iPhone

Build your station, crew your ships and explore a galaxy of 174 systems. You start with two small ships in one of 24 safe starter systems.

  • iPhone first
  • Plays sideways
  • Coming soon
Watch for TestFlight We’ll email you once the TestFlight opens.
The Haven system from far out: red hostile markers with their levels, Alloy and Crystal deposits, and your station, under the game's top bar of Alloy, Crystal, Plasma and Aether.
Haven, zoomed out. Red marks are hostiles, round icons are deposits.
Your station

Build your station

Build mines, warehouses, a Shipyard, a Research Lab and an Academy. Upgrade your Command Center to raise the level cap for every other building.

Your mines keep producing while you’re away.

  • Alloy Building material
  • Crystal Research and officers
  • Plasma Advanced ships
The station view: the Command Center at level 2 in the middle of a grid of building plots, with locked districts to the right and the district buttons along the bottom.
The station at Command Center 2.
Ships

Hunt and mine

Six ships, from the fast Wren to the heavy Rampart. Hunt pirates for loot, or send a Mule to mine Alloy. Bring your ships home to unload their holds.

Use salvage to upgrade five modules on each ship: Hull, Shields, Weapons, Engines and Cargo. Max them all to raise the ship’s tier, up to tier 5. Ships also level up as they fight.

  • Wren Striker
  • Mule Mining hauler
  • Bastion Dreadnought
  • Heron Deep-space miner
  • Lancer Heavy striker
  • Rampart Heavy dreadnought
  • Salvage Modules and tiers
The Wren's ship card: hull 681 of 900, Striker, tier 1, level 1, with shield 600, damage 134 times 3, crit 15 percent and warp 2. Cole Harlan is in the crew, and a green Repair button shows 3 seconds.
A ship card: stats, crew and repairs.
A Scavenger on patrol near Haven. Game footage, fixed camera.
The galaxy

174 systems to explore

Starter systems are safe. In the Reaver Expanse, Reavers attack any ship that stops there or passes through.

Ancient sentinels guard The Hollow.

Each server holds up to 10,000 players. Join an alliance of up to 100 for chat and help with your timers.

The galaxy map: systems joined by warp lanes across Haven Reach, the Eastern Shoals and the Western Drift, with the Reaver Expanse marked in red as hostile.
The galaxy map. The red region is the Reaver Expanse.
Every day

Research, missions, allies

Four research trees: Economy, Station, Combat and Fleet. 36 story missions over five chapters, plus daily tasks and a daily gift.

Send officers on expeditions to Ancient ruins for resources.

  • Missions
  • Daily tasks
  • Battles
The Missions page, Story tab: Chapter 1, Moving Up. A bigger Command Center means a bigger station. Rewards of 800 Alloy, 400 Crystal and 20 Aether, and a green Claim button.
Story missions.
The Research page with tabs for Economy, Station, Combat and Fleet. Economy shows Alloy Extraction, Crystal Lattices, Deep Holds and Rig Efficiency, each at 0 of 10.
Research, Economy tree.
Events

Events every day

A new Directive starts every 4 hours: mining, hunting, building, research, fleet or officers. Complete it to open up to three chests!

Every week: the Ore Rush and the Lane Hunt. Reach milestones for rewards and compete for the top 25 on your server. New players get a free gift on each of their first 7 days!

  • Directives Every 4 hours
  • Weekly events Server ranking
  • Welcome week 7 gifts
The Events page, Welcome week tab: Day 1 claimed (2,000 Alloy and 30 Aether), Day 2 ready to claim (2,000 Crystal and 20 Salvage), and Day 3 starting in 8 hours.
Events: Directives, weekly events and the Welcome week.
Officers

Seven species, one crew

Recruit officers from seven species. Each ship has a Captain and bridge officers, and your station has a seat for each role.

  • Cole Harlan, a weathered human officer in a dark graphite uniform.

    Human

    Settlers and traders from many worlds.

    Cole Harlan: A veteran of the station’s defense crew.

    • Mara VossHelm
    • Dele OkaforTactical
    • Ingrid LindqvistEngineering
    • Aiko SatoOperations
  • Marshal Ithren Vael, a Veyari with pale ash-blue skin, a crest of bone ridges and silver eyes.

    Veyari

    Tall, long-lived scholars with bone crests.

    Marshal Ithren Vael: A fleet commander with centuries of service.

    • Sena ImuriScience
    • Aurenne SaelScience
  • Pettrik, a Kethri with bright chitin, compound eyes and long antennae.

    Kethri

    Hive-born engineers with bright shells.

    Pettrik: A Kethri mechanic.

    • Akk’eshOperations
    • Okk’ren SulEngineering
    • ZirritScience
  • Varka Thune, a massive scaled Tarrok with a bony brow shield and jaw horns.

    Tarrok

    Large, scaled clan warriors who fight for pay.

    Varka Thune: A Tarrok guard sworn to your service.

    • Korrag DrayTactical
    • Hask BrannochTactical
  • Liuna Tal, a Nauri with translucent skin, head fins, glowing dots and a mist breathing collar.

    Nauri

    Ocean people and skilled pilots.

    Liuna Tal: A top Nauri pilot.

    • Quillo MereHelm
    • Tarro WendHelm
  • Castellan, a Sere: a smooth ceramic head shell with one glowing visor slit.

    Sere

    Machine minds that woke inside Ancient relics.

    Castellan: A Sere pilot that woke inside a relic ship.

    • SolenneEngineering
    • LedgerOperations
  • Pale Morning, a Quor: a faceted head of living crystal with a light inside.

    Quor

    Living crystal beings that can sense ore.

    Pale Morning: A Quor engineer who grows crystal to repair shields.

    • Seventh FacetScience
    • Deep VeinOperations

Recruit officers at the Academy with Recruit Tokens. You earn tokens from missions, events and the daily gift, and they are never sold. You can recruit from one species, and the odds are always shown. Shards unlock and promote officers. A Captain gets a bonus with bridge officers of the same species.

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Free to play. The store sells Aether and resource packs, never random rewards.

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